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The lead dev of inXile’s steampunk RPG says it’s a ‘love child’ of two of the best RPGs ever made⁠—and he should know, he helped make them

“Our game is like if Dark Souls had a baby with God of War,” The marketing guy insists to you. “It is as though The Sims had sex with Neverwinter Nights,” He raves, fingers digging into your arm. His eyes dilate, “Our game is reminiscent of a theoretical scenario where Twisted Metal was the illicit court paramour of Barbie Horse Adventures, and they produced a royal bastard capable of upending this kingdom’s fragile politics.” 

(Image credit: Chad Moore)

I’ve heard this shtick before, is what I’m saying, but it’s definitely way more believable when the guy saying it actually helped make both of the copulating games in question. “With deep world building, compelling narrative, crunchy RPG systems, engaging gameplay, and massive reactivity,” Wrote Chad Moore, project director on inXile’s Clockwork Revolution, “I’ve always described [Clockwork Revolution] as the love child of [Arcanum] and [Vampire: The Masquerade – Bloodlines]”



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