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Even among the crowd of gorgeous illustrated games, At Fate’s End is stunning enough to stand out

I’ve been writing about games for long enough that my threshold for a single piece of artwork grabbing me by the shoulders and screams “PLAY ME!!” in my face is pretty damn high. I did not attend an Xbox indie showcase at this year’s Game Developer’s Conference in San Francisco with a plan to play At Fate’s End. I did not, in fact, know At Fate’s End existed. But a few seconds of animation was all it took to magnetize me to that demo chair.


(Image credit: Thunder Lotus)

But what is it, anyway, other than beautiful? A slightly odd mix of 2D action and family drama, but blessedly not aping Hades’ roguelite structure. Shan’s story, as best I could follow it from the opening 20 minutes or so, is about reconciling with her more powerful siblings after somewhat awkwardly becoming the Chosen One as the runt of the family. A conversation system lets you choose how to interact with each of them to figure out in what specific ways they’re sad, mad, or otherwise fucked up, and you collect clues that peel the corners of the layers-deep family trauma holding you at a distance.

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