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War MMO players battle against impossible odds for 48 real hours, build a religion around a corpse pile, then crash the server

Foxhole is a sandbox-style war MMO and, while it officially released last year, it’s been available in early access since 2017. Its schtick is one persistent and gigantic war game where thousands of players simultaneously battle for one of two factions, both seeking domination over a gigantic map, but with the twist that, as in a real conflict, the logistics, resource and supply side of the armies is just as important, if not more so, than the soldiers firing guns and piloting vehicles. 

PCG’s own Morgan Park will tell you that Foxhole is an RPG “in the literal roleplaying sense, not in the stat grinding sense” and that “like the best social games, great stories happen as a matter of course.” This past weekend saw one such story: a 48-hour long battle between an isolated island called Silver, cut-off from all logistics support and supplies, facing down an overwhelming and endless invasion force.

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