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After being inspired by Toby Fox to make his first RPG in decades, cult developer Yoshiro Kimura couldn’t help but make it weird: ‘Some people are going to look at it and go that’s kind of odd, but that’s just the way my games turn out’

Yoshiro Kimura seems to only be half kidding when he tells me that he “escaped” from Squaresoft in the mid 1990s, where he’d started his career as a game designer on Romancing SaGa 2 for the Super Nintendo. Even back then, when game studios were a fraction of the size of today’s behemoths making Call of Duty or Assassin’s Creed, he wanted to work with a smaller team, where his own ideas could shine through.

“Making games, money aside, it’s fun, and it needs to be fun to make something fun,” he told me over coffee in Tokyo in late September. “With a smaller group of people, you’ve got all the essential elements to make a game, and they’ve all got their own special abilities. One is great at art, another is great at programming. And to share the vision, it’s a lot less work.”

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