AI upscaling is coming to PS5 – PlayStation.Blog

Since the launch of PlayStation Spectral Super Resolution (PSSR) on PS5 Pro, players and developers have asked whether similar image-quality improvements could be brought to the PS5 console. PSSR analyzes game images pixel by pixel and uses AI to upscale them with more detail and stability than conventional approaches; until now, its computational demands made bringing that experience to PS5 impossible.
Today, we’re excited to announce Quick Spectral Super Resolution (QSSR): a new performance tier of AI upscaling. Born from Project Amethyst, our AI graphics collaboration with AMD, this quick new evolution of PSSR is built on two key innovations:
- A streamlined neural network architecture
- A hand-tuned implementation that maximizes performance on PS5
With these, we are bringing the benefits of AI-guided upscaling to PS5. While PSSR remains the gold standard on PS5 Pro, QSSR provides some notable improvements to both image detail and image stability on PS5.
The first titles to use this innovative new library are Marvel’s Wolverine and Ghost of Yōtei. Both are being patched today to offer QSSR as an additional graphics option on PS5.
Here’s what Insomniac Games and Sucker Punch Productions have to share about the benefits of this new technology:

“Our team at Insomniac works hard to make sure each of our games is a showcase of PlayStation hardware, and we’re excited for Marvel’s Wolverine to be one of the first titles to bring this new QSSR technology to players.
QSSR adds more pixel-level clarity and stability to our environments, bringing out extra detail amidst the busy streets of Madripoor, the dense alleyways of Shinjuku, and many other areas across Logan’s epic journey. It’s a perfect companion to the launch of Marvel’s Wolverine, and it brings a great taste of the PS5 Pro experience to our players on PS5.
Personally, I love seeing how the PlayStation tech teams continually improve the PS5 platform, and I’m excited for more games to make use of QSSR in the future!”
– Mike Fitzgerald, Head of Technology / Insomniac Games

“At Sucker Punch, we’re excited to bring QSSR to Ghost of Yōtei players so that they can experience the world we’ve created with even more clarity and detail. QSSR excels at resolving the fine details in our characters and environments and does so with a level of temporal stability that hasn’t been possible on the PS5 console until now. We’ve long wished that all PS5 players could experience the incredible image quality that PSSR brings to PS5 Pro, and QSSR is a positive step towards that goal!”
– Jasmin Patry, Lead Rendering Engineer / Sucker Punch Productions
QSSR will be offered broadly to all PlayStation developers, and we look forward to seeing these improvements in many more titles going forward!



