Shuhei Yoshida Says PS5 Games Coming To PC On Day One Isn’t ‘A Good Strategy For A Platform Holder Like PlayStation’

Former PlayStation indie boss Shuhei Yoshida has said during an appearance at the Powerhouse Museum ALT. Games Festival that he doesn’t feel that releasing PS5 games on PC from day one is necessarily a solid strategy for the company that he worked at for over 30 years.
Sony has long been releasing a number of its first-party PS5 games on the PC, with the likes of Horizon Zero Dawn, Horizon Forbidden West, Days Gone, Ghost of Tsushima, Marvel’s Spider-Man, and Marvel’s Spider-Man 2 among others coming to PC. However, these games have not released on PC until a while after their console debut. For Yoshida-san, he doesn’t think that adopting a day one release strategy when it comes to PC releases would be a good idea.
When I was working on the game development side, first-party at PlayStation, from a strategy standpoint, we [were] not allowed to bring our triple-A games to other platforms like PC. As the game development scale and investment became larger and larger, it makes sense for me that in [the] PS5 generation they started to move their big games to PC.
Releasing games on PC after a couple of years must have helped recoup the investment of these big budget games and help the team and company to reinvest that money into their new games. [I’m] not seeing any proof of them changing the strategy this generation, [but] it’s going to be interesting to [see] how [Sony is] able to maintain the investment on the big budget games on [the] first-party side going forward.
If [Sony] was releasing new triple-A games on day one on other platforms, I don’t think that’s a good strategy for a platform holder like PlayStation.
Recently it has been reported that Sony is looking to pull back on releasing its major single-player PS5 games on the PC, noting that titles such as Ghost of Yotei and the upcoming Saros will remain exclusive to console.
As previously reported, Yoshida also stated during his talk at ALT. Games Festival that he was fired from his position at SIE Worldwide Studios for not listening to Jim Ryan, who he claimed ask him to “do some ridiculous things.” He had revealed during an interview back in February 2025 that he had ‘no choice‘ but to accept the indie job, as it was either that or leave the company entirely.
[Source – Respawn First via Eurogamer]



