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Revisiting Redfall after its final update reveals the ghost of the game it wanted to be

Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

I never expected to love Redfall, given how different it was from the full-blooded immersive sims Arkane Studios had established its reputation building, but even I was taken aback by just how shoddy it was when it arrived. Arkane Austin’s vampire looter shooter was patently unfinished when it launched in May 2023, riddled with bugs, dogged by terrible AI and poor shooting, and an open world that felt sparse and lifeless and lacking in impetus to explore.

A helicopter on fire.

(Image credit: Microsoft)

Microsoft didn’t slam the coffin lid shut immediately, however. The publisher gave Arkane just enough time and support to finish Redfall’s 1.4 patch. This was touted as a significant step forward for Redfall, introducing several new features, addressing some of the larger issues like enemy AI, and fixing bucketfuls of bugs. On the patch’s debut, Redfall’s creative director Harvey Smith claimed that, had Redfall originally released with 1.4’s additions, it might have succeeded.

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