It’s barely even started and 2024 is already the year of server issues

2024 has already been a wild time for big game launches, which has seen me bouncing between them at a dizzying rate. Palworld, Enshrouded, Suicide Squad: Kill the Justice League, Helldivers 2, Skull and Bones, Nightingale, Last Epoch and countless more have been demanding attention, some more deserving than others. One of the things they have in common is that they’re predominantly multiplayer affairs, most of them online-only. So as well as playing a heck of a lot of games so far this year, I’ve also spent an inordinate amount of time stuck in queues and grumbling about server issues. 

Helldivers 2 has been the main culprit, at least for me, and that’s largely because it’s 2024’s best game, so I’ve been playing it a lot. Or at least trying to. If I could, I’d be playing it all the time. But that, lamentably, has been pretty hard to do, not just because of this year’s myriad distractions, but because it’s been overloaded with players and, as a result, pretty buggy. 

(Image credit: Arrowhead Game Studios)

These issues arose straight away, when nobody on PC or PS5 could use the matchmaking system. More than a wee problem for a game that’s fundamentally squad-based. While the initial issues were resolved, the explosive popularity of Arrowhead’s shooter put so much strain on the servers that things got worse, and by the second weekend trying to find a match was nearly impossible unless you were teaming up with friends directly. Matchmaking wasn’t the only issue. To create a buffer, Arrowhead capped the servers at 450,000 players. Before that, more than 400,000 players were in-game on PC alone. Queues, then, were inevitable. 

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