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Suicide Squad: Kill the Justice League’s forgettable enemies, empty missions, and incongruous gun obsession prove why superheroes and live service do not mix

This time last year, we got our first proper in-depth look at Suicide Squad: Kill the Justice League, and I was pretty concerned. Now that I’ve gotten to play the final release for myself, my fears have unfortunately been confirmed. It’s a game that proves now what I said then: superheroes and live service is a dreadful combination. Please let this game put an end to this ill-fated combo once and for all.

Back when I wrote that, Marvel’s Avengers was the ultimate example. Though Suicide Squad: KTJL has some impressive qualities, I think it’s actually ended up faring even worse than that infamous flop. There’s an identity crisis right at its core that hamstrings what should have been one of the most exciting releases of the year.

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