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Everything cool I noticed in the new Death Stranding 2 trailer after sinking 150 hours into the first Death Stranding

Proving that Hideo Kojima doesn’t know the meaning of the word “trailer,” we saw a whopping nine new minutes of Death Stranding 2 during PlayStation’s State of Play stream. The majority of the trailer is setup for Sam’s next journey and weird details we’ll be pouring over for months—Mexico, a mobile base of operations, a marionette companion, Troy Baker Joker—but my eyes were glued to all the little looks at gameplay.

If you’ve played as much Death Stranding 1 as me, a lot will instantly stand out. Did you notice the time-of-day change? All those new guns? The dynamic weather? All have major implications for DS2’s evolution of Kojima’s strange, contemplative hiking game, and they have me very excited.

First, what’s familiar

  • Sam’s suit: Same slots for cargo, chiral canister, Odradek, and BB pod with something in there
  • Old favorites: We see some familiar equipment when Fragile takes Sam to the armory, including assault rifles, the sticky gun, and Sam’s trusty rope
  • Structures: Chiral bridges and rain shelters are back
  • Floating carts: Sam’s levitating carts were a porter’s best friend in the first Death Stranding, and appear to work exactly the same in DS2

Weapons and combat seem like a much bigger deal

(Image credit: Kojima Productions)

Several moments in the new trailer suggest Death Stranding 2 will have more combat than the original. For one, there sure are a lot of guns this time around. When Fragile shows Sam his personal armory it’s already decked-out with assault rifles, a silenced pistol, revolver, and the maser gun from the DS1 Director’s Cut, as well what looks like a sniper rifle, rocket launcher, and heavy machinegun.

Why does Sam need all the extra firepower? On top of the BTs creeping around the sky and the larger BT boss fight we briefly see, the big new threat seems to be armed robots controlled by Higgs. Interestingly, we see Sam happen across a squad of robots suspended in the air similar to BTs, not wandering around a camp like the MULEs of DS1. He starts the fight with them, which suggests to me that the player might be rewarded for seeking out camps of robots and taking them down (or that it was just easier than sneaking past them).

(Image credit: Kojima Productions)

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