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2008’s Prince of Persia was one of Ubisoft’s strangest experiments—but it’s hardly aged a day in 15 years

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This article first appeared in PC Gamer magazine issue 384 in May 2023, as part of our Reinstall series. Every month we load up a beloved classic—and find out whether it holds up to our modern gaming sensibilities.

By the late 2000s, the Prince of Persia series was already on its way out. 2008’s entry, simply titled Prince of Persia, wasn’t quite the last gasp, but it was the last attempt at forging a real future for the series—a reboot that took big swings in an attempt to update the formula.

Though well received critically at launch, it doesn’t hold much of a place in the heart of your average Prince of Persia fan—but I’ve always had a soft spot for it. That fondness has only grown as modern videogaming has gradually dumbed down traversal. Sure, Assassin’s Creed still lets you climb any building you like, but all you’re doing is pointing in a direction and holding down a button. The Prince of Persia series was all about embracing the fun of leaping, swinging, clambering, and wall-running for its own sake, and in my memory the 2008 game was the exemplar of that—the moment Prince of Persia focused most strongly on that core identity.

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