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Veteran Bioware Level Designer Jos Hendriks Lands At Sucker Punch Productions

After Bioware laid off a number of employees, it seems one of the more veteran of those laid off developers has found a new home, with Sucker Punch Productions.

Game designer and level designer Jos Hendriks worked with Bioware for nearly 15 years, almost hitting that mark before being laid off after 14 and a half. In that time, he worked on Mass Effect 2, 3, Andromeda, Dragon Age: Inquisition, Dreadwolf, and Anthem.

Hendriks is a huge pick-up for Sucker Punch, who will likely now go to work on the coming sequel to Ghost Of Tsushima, which is the project that Sucker Punch is rumoured to be working on.

It also helps that a job listing or two have pointed to that being the exact project we’ll see next from the team.

For now, it’s good to see developers who’ve been effected by layoffs land on their feet not too long after being laid off, and hopefully we don’t see as many layoffs for the remainder of the year, at least.

Source – [PlayStation LifeStyle]



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