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Taz just got nerfed into the ground in MultiVersus

MultiVersus, Warner Bros.’ surprisingly great take on Super Smash Bros that released in open beta today, is already dropping the nerf hammer (opens in new tab) on its most hated character. After a week of domination, Taz the Tasmanian Devil is receiving a significant downgrade aimed at making him less frustrating to play against.

To the many who bought into MultiVersus weeklong early access preceding open beta, Taz’s dreaded side-special tornado move (the one he does in all the Looney Tune shorts) has been the stuff of nightmares (opens in new tab): every few seconds, Taz can become a hard-hitting, all-encompassing, mobile hurtbox who deals a ton of knockback. The move had significant priority over opponent counters. Miss your dodge, and you were almost guaranteed to get comboed for three or four hits. In a patch released this morning, developer Player First Games dialed back his signature move.

  • A decrease to the tornado’s duration and the additional duration gained by passing an ally.
  • Removing one of the multi-hits of the tornado.
  • Decreasing the hit pause of all the hits in the tornado.
  • Reduced knockback from the final hit in the tornado from 1375 to 1275

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