PLAYSTATION
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the climb of a lifetime starts January 29 2026 – PlayStation.Blog
Hi, this is Emeric Thoa, creative director at The Game Bakers, and I’m joined by Art Director and Writer Mathieu…
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Romancing SaGa creator discusses the fantasy RPG’s legacy, music, art, and more – PlayStation.Blog
The gods created man, and man created stories. In the beginning there was Romancing SaGa, the first entry in a…
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Let It Die Inferno Studio Issues Statement On Use Of Generative AI
Let It Die Inferno developer Supertrick Games has issued a statement on the game’s use of generative AI, after its…
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Analyst Says Call Of Duty Is ‘Underperforming’ In 2025 Due To Multiple Reasons, Including Strong Competition & Community Burnout
Alinea Analytics’ Rhys Elliot has said during an interview with Eurogamer that the Call of Duty franchise has been “underperforming”…
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PlayStation Partner Awards 2025 Japan/Asia winners announced – PlayStation.Blog
Today, December 3 – Sony Interactive Entertainment (SIE) held the PlayStation Partner Awards Japan/Asia to celebrate some of the best…
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Gran Turismo 7 Spec III & Power Pack DLC available December 4 – PlayStation.Blog
The free Spec III Update 1.65* brings an exciting mix of high-performance machines, classic icons, and cutting-edge technology to Gran…
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Sony Is Hosting A Free Online Multiplayer Weekend For PS5 & PS4 Users Beginning Dec. 6
Sony Interactive Entertainment has announced plans to host a free online multiplayer weekend for PS5 & PS4 users, allowing those…
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Ex-Baldur’s Gate 3 Artist Joins CD Projekt RED On The Witcher IV
Felix Padulla, former senior cinematic artist on Baldur’s Gate III at Larian Studios, has joined CD Projekt RED to work…
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Vote for November 2025’s best new game – PlayStation.Blog
November was filled with action-packed experiences, puzzling goodness, dazzling exploration, and more. Did Call of Duty: Black Ops 7, Lumines…
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Judas developers Ghost Story Games discuss the origins of its main character – PlayStation.Blog
Hi everyone. It’s been a few months since our first dev log. We’re balancing time between working on the game…
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