TRAILERS

How to Start Editing a Game Trailer | Video Game Trailer Academy



Here’s how I start editing a trailer timeline in Premiere, by using text descriptors to map it out!

Blog post version:

Video Chapters

00:00 – Intro
00:18 – Why to start with an outline
00:40 – How to make an outline for a trailer
01:19 – How outlines help you edit
02:36 – Cold Open planning
03:28 – Introduction planning
04:07 – Escalation planning
04:48 – Climax planning
05:55 – Button planning
06:40 – Concluding thoughts

Trailers
Noita 1.0 Launch Trailer –
Crystar Character Trailer –
Full Throttle Story Trailer –
Cosmic Trip Launch Trailer –
Figment Launch Trailer –
Spelunky 2 Gameplay Trailer –
Anarcute Launch Trailer –
Cybershadow Announce Trailer –
Firewatch June 2015 Trailer –
Dead Cells Release Date Trailer –
Subnautica Gameplay Trailer –
Katana ZERO Therapy Session Trailer –
Way of the Passive Fist Launch Trailer –
Subnautica Console Launch Trailer –
Inception Trailer 3 –
God of War Story Trailer –
Psychonauts 2 Story Trailer –
Half-Life: Alyx Announcement Trailer –

Links
Super Mario Bros. 1-1 –
Metroid Prime Walkthrough Part 1 –


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ABOUT ME

Hi, I’m Derek Lieu and I make video game trailers! I got my start in the movie trailer industry as an assistant editor at a house which produced trailers for: The Matrix Trilogy, Spider-Man, Pirates of the Caribbean and many more.

Over many years I worked as an editor and started making fan trailers for games, until eventually I got jobs at game trailer houses in Los Angeles where I worked on games like Mortal Kombat X, Shadow of Mordor and lots of LEGO games. Independently I’ve helped make trailers for games like: Half-Life: Alyx, Psychonauts 2, The Long Dark, Firewatch, Dead Cells, Subnautica, Spelunky 2, Ooblets, BattleBlock Theater and a lot more.

I’m using this channel to teach people about the art of making trailers via video essays, tutorials, reviews, and behind-the-scenes looks at my own work. I think about trailers a lot both for work and fun, so I have A LOT to say about them.

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