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From a ‘single save-passing exercise’ to an ‘international community’: How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it’s preparing for its biggest test yet with GTA 6

‘Community-based relay game’ isn’t something I’d immediately associate with Grand Theft Auto. It’s just not very gangster, is it? It hardly evokes Trevor Phillips forcibly removing a hostage’s teeth with pliers, nor does it reflect Niko Belic delivering harvested organs to the Black Market. When I think of the wider GTA timeline, I picture Tommy Vercetti storming Ricardo Diaz’s Vice City mansion, leaving him in a bullet-strewn pool of his blood; and Carl Johnson murdering his way to the top of San Andreas’ gangland underworld.

I don’t immediately think of a non-real-time version of multiplayer where players take it in turns to progress a single save file, back and forth, round after round, until each game hits 100% completion. That is exactly what the GTA Chain Game is all about, therefore this community-based relay game, in actual fact, brushes up against all of the above—something it’s now been doing for several years, now across several Grand Theft Auto classics.

Vice City promotional screenshot from 2003

(Image credit: Rockstar Games)

It’s crazy to us,” says GTAKid, the Chain Game’s long-serving commander-in-chief, “to think that we’re still going in 2026.

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