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Dragon Age creator says he ‘had to take out half’ of the quests in Dragon Age 2 once he found out they only had 16 months to make it: ‘BioWare as a team did not know how to make a small game’

Dragon Age creator says he ‘had to take out half’ of the quests in Dragon Age 2 once he found out they only had 16 months to make it: ‘BioWare as a team did not know how to make a small game’

Dragon Age 2 is a bit of a controversial entrant in the series—we rated it highly when it first game out, perhaps infamously so, but fan opinion bends towards it being more of a cult classic than a straight-up classic like its predecessor.

That’s partially because it was made at a blistering speed and had to cut more corners than a pair of scissors trying to make a circle. 16 months was all BioWare had to put it together, which is almost nothing in RPG development time.

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