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Blade is Marvel Rivals’ answer to an intentionally broken meta, though he may usher in a whole new issue

If there’s one gripe that I’ve had with Marvel Rivals since its launch, it’s that everything is overtuned, seemingly intentionally by NetEase. High DPS means you need high, consistent healing to counteract it. If you’re not bursting an enemy down in a nanosecond, chances are they’ll get to cover and be back to full health faster than you can say “bullshit”. And nothing has been worse than almost every Strategist’s ultimate being a straightforward no one dies for ten whole seconds.

Emma Frost’s ultimate in Season 2 was a step forward in preventing these clutch, cheap-feeling stalls, but Blade takes it to the next level: anti-healing, a power that once given can never be undone, as Overwatch has taught us in the past.

I’ve been looking forward to Blade ever since he was leaked before the game even launched, but I was hoping he’d be a Vanguard: NetEase, we don’t need any more Duelists for a while, ok? Nevertheless, after putting him to the test in the Marvel Rivals Season 3.5 preview build, he feels like a necessary addition to the roster.

(Image credit: NetEase)

Being half-human, half-vampire, Blade brings both a gun and a vampiric sword to the battlefield, and you’re able to swap between the two on the fly. This makes Blade a remarkably flexible DPS, able to poke from a distance (including at flying targets) or get stuck in with his Ancestral Sword. Oddly, he felt quite similar to Winter Soldier, where you’re able to duke it out no matter the range or the opponent you’re fighting.

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