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I played the notoriously ratings-board-ravaged Manhunt 2 and was quite glad for the censorship actually

There was once a world in which Rockstar published more than two games a decade. Difficult to believe, I know, but having lived through that halcyon period, I would testify to its existence in court.

A game like Manhunt 2 was sandwiched between Vice City Stories and Bully the year before, plus GTA 4 and Midnight Club: Los Angeles the year after. In fact, as a colourful demonstration of how busy Rockstar’s release schedule used to get, consider that the publisher was responsible for no fewer than four takes on Los Angeles over a span of eight years. That’s GTA 5, San Andreas, LA Noire and the aforementioned city racer, all open worlds.

(Image credit: Rockstar)

It was a packed catalogue that allowed a subset of Rockstar games to be something they never are today: forgotten. Manhunt 2 now exists as a curio, more talked about than played. It’s most often remembered as a moment in which Rockstar’s controversy-baiting finally came home to roost—impacting not only marketing and perception, but the state the game actually launched in.

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