When big acquisitions fail, the resurgence of card games, and Niantic’s wildfire relief donations | Week in Views
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The games industry moves quickly and while stories may come and go there are some that we just can’t let go ofβ¦
So, to give those particularly thorny topics a further going over we’ve created a weekly digest where the members of the PocketGamer.biz team share their thoughts and go that little bit deeper on some of the more interesting things that have happened in mobile gaming in the past week.
Craig Chapple
Head of Content
Jam City agrees deal to sell Ludia
Itβs been a week of enormous news, and my pile of potential and in-progress analyses and opinion keeps growing by the day.
One of the biggest stories of the week (weβll put aside the reported Scopely acquisition of PokΓ©mon Go for $3.5 billion to one side for now) was the news that Jam City has agreed a deal to sell Ludia, pending approval.
Itβs been three and a half years since the developer behind Jurassic World: The Game, Jurassic World Alive and Ninja Turtles: Legends was purchased for $165m. Since then, it hasnβt really made any major moves.
The entire deal was supposed to be Jam Cityβs path to finally achieve its ultimate ambition of going public, but the publisher now seems further away than ever from its goal.
Such is Ludiaβs status at Jam City, a spokesperson said its sale is βnot expected to have a significant impactβ on its overall business. Ouch.
The news comes as casino firm Aristocrat Leisure announced plans to restructure Big Fish Games, which it acquired for $990 million in 2018.
The company appeared up for sale last year, except for its social casino portfolio, but it seems a buyer couldnβt be found for a once leading developer. Itβs worth noting that Big Fishβs two most lucrative games are social casino titles, according to AppMagic estimates.
Meanwhile,Β Raid: Shadow Legends maker Plarium was sold off to MTG for $620m.
Big Fish will cease work on new games, will now focus solely on its live games and Aristocrat Leisure said it would βsignificantly reduce investmentsβ in the developerβs portfolio.
Itβs a reminder that through all the M&A activity that goes on in the games industry, these enormous deals donβt always work out. Just ask Embracer.
A bad fit, poor management and integration, market conditions, changes in company strategy, new games performing below expectations β there are a whole host of reasons deals can ultimately fail.
Balatro wins Mobile Game of the Year at DICE Awards
Balatro has secured another award win, walking away with mobile game of the year at the DICE awards. This is just the latest in a stream of milestones for the game, which so far has been a great success story.
We recently reported how the game exceeded five million copies sold across platforms, which is an incredible achievement for a game from a solo developer.Β
Iβve spoken before about why itβs clear to see how Balatro is popular with its addictively satisfying gameplay loop and how it takes something familiar but adds a twist to it. It just works.
Thereβs also been massive power in word-of-mouth. Itβs one of those games that has got people talking, which then makes others download it, and the decision to bring the title to mobile seems like an obvious choice because it makes it even easier to have more play sessions in your spare time.
What I also find interesting is what seems like the resurgence of card-based games, donβt get me wrong the popularity of classic card games has always been there, but weβve seen other successes in recent years such as Marvel Snap, which show an affinity for an easy to play game on the go that has deeper levels of strategy once youβre invested.
It makes me think about the recent launch of Candy Crush Solitiaire, Kingβs first global launch in five years. They have decided to step away from the formula that has worked so well for them in the past with match-3 and chose to go with a card game.
Whether or not the chance pays off for them is yet to be seen, but to me, it shows studios may be taking more of an interest in bringing more card games into the fold.Β
The PokΓ©mon Company and Niantic pledge $1m in support of LA wildfire recovery efforts
While there are certainly a number of bigger news stories flying around this week β Jam Cityβs selling Ludia and Scopely may be buying PokΓ©mon Go, to name a few β Iβve decided to bring attention to a smaller announcement readers might not have seen plastered everywhere by now.
That announcement is The PokΓ©mon Company and Nianticβs combined $1 million donation to wildfire relief efforts in LA, California.
Having pledged $500,000 each, the two companies are funding support of GlobalGivingβs California Wildfire Relief Fund, the California Community Foundation, the Latino Community Foundation, the Pasadena Community Foundation and the Los Angeles Regional Food Bank.
Itβs always uplifting to see the good that video games can bring to charity, and is a reminder that this industry can and does influence the real world around us.
As an international company, itβs also good to see The PokΓ©mon Company supporting people worldwide β whether thatβs through the Noto Peninsula Earthquake last year in its home country Japan, or these recent wildfires in the States.
Niantic has also offered refunds to players affected by the fires who already purchased tickets to the next in-person PokΓ©mon Go event this weekend. Itβs a nice touch, on top of the charity donation.