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Public-facing Valve dev shows why most Valve devs don’t have much to do with the public: ‘I’m just the only one dumb enough to be on Twitter’

Public-facing Valve dev shows why most Valve devs don’t have much to do with the public: ‘I’m just the only one dumb enough to be on Twitter’

Valve operates as a slightly closed shop, rarely granting staff interviews and keeping community engagement to a minimum. The studio’s latest game, Deadlock, was even released semi-covertly with no official confirmation until the cat was well and truly out of the bag (which may have been some inspired marketing). Valve people, generally speaking, keep their thoughts within Valve. So Valve engineer Fletcher Dunn is a brave soul: some might even say foolhardy. 

Dunn is an extraordinarily overqualified man who, among other things, has co-authored a free book on 3D math in game development. His role at Valve seems focused on networking, and he’s worked across the studio’s titles even though the focus here is CS2. He also drops breadcrumbs in public which, to a community oft-starved of information, are seized upon with relish.

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