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Exoborne is making the extraction shooter less punishing, and taking storytelling notes from Hades

If there’s anyone that can speak authoritatively about the extraction shooter as a genre, it’s Petter Mannerfelt. He’s currently creative director on Sharkmob’s high-stakes PvPvE shooter Exoborne, but not too long ago he was a game director at Ubisoft Massive, where he worked on The Division and (most notably) its Dark Zone mode.

Before Escape From Tarkov codified the term ‘extraction shooter’, players were backstabbing each other for high-tier loot and extracting from The Division’s Dark Zone, a quarantined high-risk arena embedded in the RPG’s New York map. The concept is now one of the most chased-after trends since Battle Royale.

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