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The Baldur’s Gate 3 council of sages (or Larian Studios, if you want to be boring) meets on holy ground to discuss ‘lift off’ for its next big game

Around two years ago, a wise council of sages, artificers, and mages from across the realm (a collection of people sometimes called a “game development studio”) met in an officious chamber to discuss how to finish Baldur’s Gate 3, a game that would go on to steal about 200 hours of my life—and gain one of PC Gamer’s highest review scores, period.

That’s according to Larian CEO and co-founder Swen Vincke himself, as per a recent post to Twitter. In it, Vincke shows the hallowed halls in which the game developer held a summit yesterday: “2 years ago we came to this exact place to discuss how to finish BG3. This time around it’s to discuss lift off. Spirits are high, morale is good, expecting a flooding any minute now.”

(Image credit: @LarAtLarian on Twitter/X.)

As for exactly what that game is, we’re only able to piece together a few scraps of knowledge from the dining room table: It’s not going to be another D&D game, and it’s going to be an RPG. One of two, in fact, since Larian Studios now has two huge projects on the back burner, which sounds like a lot, but is probably proportionate once you remember that their team is both worldwide and over 400 developers strong—very likely more after opening new doors in Warsaw.



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