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Missing faces, levitating bodies, and NPCs with no respect for personal space: A celebration of Bethesda jank

It happens again for the fifth time since I began Starfield: During a conversation with an NPC, my companion, trapped by an airlock or some obscure gnarl in the level architecture, chimes in from a completely different room. During his lines, the camera swivels in the direction of wherever he is on the map. The space where his head usually appears is instead occupied by a blank, expressionless wall.

For anyone who has spent hundreds of hours snout-deep in any of Bethesda’s open-world buffets (myself included), this phenomenon is nothing new. Ever since The Elder Scrolls IV: Oblivion, Bethesda’s games have become heavily associated with jank—NPC behavior that produces unintended consequences, defies realism, or otherwise disrupts the flow of the game.



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