PC

Does anyone know how to drive this thing?

Lincoln Carpenter

I was born in the early ’90s, and thanks to a life marked by periodic socioeconomic turmoil, I’ve come to accept—as any reasonable person would—that blatant dysfunction is the hallmark of a healthy and developed economy. The free market doesn’t have seatbelts or brakes, and that’s why it works. If there’s any wreckage that might say otherwise, we’re driving too fast to see it.

But even though I’ve learned that business success looks indistinguishable from a runaway vehicle, the games industry’s current course feels like it’s careening so close to a cliff’s edge that I can’t help but wonder: Are we sure anyone actually remembers how to drive this thing? Are we sure anyone remembers how to drive anything?

(Image credit: Xbox Game Studios)

I know it’s impertinent of me to question those most devoted to their civic duty of delivering shareholder value, but I mean, can you blame me? Being engaged in videogames over the last decade has meant watching a cohort of publisher executives inherit an industry of products, professionals, and consumers they seem to actively resent for failing to produce instant, infinite profits—profits they only ever had a vague notion how to create.

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