Belmont’s Curse hands-on report – PlayStation.Blog

It’s the February 12 State of Play. Castlevania: Belmont’s Curse has just been announced, and Evil Empire, the team developing this action adventure for the past four years, is having a nervous watch party.
“We were waiting because you never know when your trailer is about to appear,” says Marketing Director Bérenger Dupré. “Then we saw it and started freaking out. And the video’s chat moves so fast that you can’t read the reactions. Then we received a message from a fan showing a version of the ‘absolute cinema’ meme, and I was like, okay… we’re doing fine.”
Since that nerve-wracking reveal, Konami and Evil Empire have been hard at work to ensure Castlevania: Belmont’s Curse meets its October 15 launch on PS5. Which has also included offering some hands-on time to peer into the gothic depths that await.











In this coffin of treasures I discovered lots for Castlevania traditionalists to enjoy, combined with modern quality of life design choices, smooth combat, and an expansive magic and abilities system giving this entry in the series a fresh feel. In fact, this approach is symbolised by the entirely new character who fronts the game…
Meet Rose Belmont
Set after Castlevania III: Dracula’s Curse, 1499 Paris is in ruin and on the brink of Dracula’s resurrection. The city’s only hope? Trevor Belmont and his daughter Rose, who are infiltrating the city after a suspicious letter from the Bishop. While Trevor seeks out the clergy, our protagonist Rose is left to explore the city itself, burning, ravaged, and rampant with the undead.
After a fun animated scene setter, Rose’s introduction blends both thoughtful aesthetic design and hints towards a character arc befitting of the Belmont family tree. She’s determined, but burdened with guilt over her mother’s death, a scar visually represented by her tarot deck and the fiery red curse creeping from her elbow to hand, both things which have greater significance as the game progresses.
Modern-yet-classic Castlevania
Belmont’s Curse feels exactly how a modern Castlevania game should feel, steering away from roguelite elements of permadeath or procedurally generated levels. “We really wanted to capture the essence of the series,” says Konami producer Tsutomu Taniguchi. “When we started discussing the game with Evil Empire, we said we’d like to go back to its core.”
From its massive map with destructible secret walls, to clearly visible areas which are inaccessible until you gain a certain skill (and the suitably gothic soundtrack of organs and synths) all the expected elements are here. There’s a familiar weight to how Rose controls, but it’s graced with an agile responsiveness that makes both combat and platforming feel intuitive.
During my playthrough, I was able to swiftly guide Rose with wall jumps, swing across instant death spikes, and mix it up with crafty skeletons, lumbering zombies, and cowardly bats, all of which can be damaged by the environmental hazards. And while there was no double jump available, not only were there noticeable level design clues that it would be introduced later, but my questions to the dev team about the ability were met with a wry grin.
Fast and fluid combat
Castlevania: Belmont’s Curse also places strong emphasis on snappy combat, with versatile evades and combos. Rose’s dodge and slide on the Circle button gives you the ability to flip backwards with a double tap, while the Arcana Whip grapple on R2 can be chained into an instant attack or traversal swing. Mana – something you can recover by defeating enemies – is used for spells with the Triangle button, or healing via L1.
The weapons system is also substantial, with seven different types each with their own style and special moves. For example, the balanced longsword comes with a perk of extra damage when attacking immediately after a backdash. While the cestus gauntlets are shorter range but have faster combos, and increase in damage the more I hit enemies with them.
“We are very focused on combat, which was a great opportunity to add something new in this specific genre,” explains Evil Empire’s creative director Emmanuel Nouaille. “We want to get the right balance between the spirit of Castlevania and what we want to have to modernize.”
Unleash the power of Relics
Also making their return are Relics, which offer bonuses for combat and exploration. Rose can equip up to three, so you can tailor them to your individual playstyle. The main one I found was the Crypt Key which fully restored Rose’s health and mana whenever she opened a chest. Which was especially useful because:
This game packs a challenge
True to its roots, Belmont’s Curse doesn’t spare your feelings. Hasty mistakes are punished fast and hard, but I never felt like the game was unfair. The reliance on learning patterns, using your dodge’s invincibility frames, and mastering Rose’s attacks were essential to surviving, especially when it comes to the visually impressive boss fights.
Whether it was leaping over The Fallen’s Holy Cross or screen-reaching whip attack in the sewers, or dodging Joan of Arc’s flaming sword swipes, backstabs, and fireballs during an explosive rooftop battle, my first encounter with the game’s bosses were vicious and reflex testing, respecting repeated and patient play.
The cards are the key
The satisfaction of defeating the tricky bosses is also rewarded via the loot you earn from them. As well as occasional weapons – Joan’s Burnt Sword of Fierbois and its charge attack was a particular favourite – each boss gets merged into Rose’s tarot deck, turning them into Arcana which unlocks spells, skills, and special actions.
So that Holy Cross The Fallen repeatedly bludgeoned me with? Well, as a Castlevania mainstay it should be no surprise that it’s yours once you’ve ‘tamed’ him. While Joan’s Holy Light allowed me to traverse through previously solid Chaos Shards by holding down L2, an ability which also deflected enemy attacks if I timed my press perfectly.
Additionally, each Arcana has up to three Works of Mercy, a specific task to be completed like hitting an enemy five times with its spell, which then unlocks a Blessing to improve it. This comes with an unlockable bonus ‘Gift’ once you assign it – for example, the Cursed Flame’s fireball can be enhanced to become bigger and pack a heavier pushback.
Whip smart design decisions
While the nerves are still there for the development team, my playthrough so far captured what made the Castlevania series fun in the first place, without alienating modern day expectations. And it’s an excitement echoed by the people behind the eagerly anticipated action adventure. “We’re happy and overwhelmed with the great response,” says Tsutomu. “I feel a lot of pressure, because everyone is expecting a lot, but it’s a good feeling.”
You’ll be able to finally revisit Dracula in all his gothic glory when Castlevania: Belmont’s Curse arrives on PS5 on October 15 – just in time for Halloween.














