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After 3,000 hours spent in Total War: Warhammer, 40k’s gameplay reveal has me convinced this one might genuinely end me

You ever play a game that just activates your brain in all the right ways? I remember it happening a few times in my life—the first time I played Morrowind on a friend’s PC and experienced a lifelong RPG addiction occurring in real-time. Just hearing that menu theme makes me want to run outside and start smacking mud crabs. The most memorable occasion, though, was playing Rome: Total War for the first time as a kid.

I immediately knew that this genre was made for me, and turns out I was right; over 6,000 hours and many years (and games) later, Total War remains my favorite. After 25 years, its longevity as a series feels almost unprecedented, especially as most of the games still use a very similar formula—the classic balance between real-time battles and overworld campaign management.

Written by

Written by

Sean Martin

As the kind of sicko who loves meticulously arranging phalanxes of Dwarf and Empire infantry and watching Chaos hordes break themselves apart in a storm of gunpowder and steel, Total War: Warhammer 40k’s cover system is really quite appealing. I look forward to chokepointing enemies from defensive positions and working out ways to crack them open myself with orbital bombardments and flying Orks.

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