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After over 150 hours with Crimson Desert, it still makes no damn sense—compels me though

Sean Martin, Senior Guides Writer

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(Image credit: Future)

Last week: I was trying to make a dent in Crimson Desert.

This week: I’m still trying.

What is Crimson Desert? Genuinely, that’s not rhetorical. After 150 hours galavanting across the continent of Pywel—though, in truth, mostly the first region of Hernand—I still find myself struggling to frame the game in my mind. Despite its colossal size and seemingly endless array of systems, Crimson Desert isn’t an MMO. But neither is it an RPG, which its dev, Pearl Abyss, has been quite adamant about.

In some ways it falls into that slightly abrasive and non-descript action game category which Dragon’s Dogma 2 inhabits—the kind of game that likes to mess with fast travel and introduce an oddball save system for shits and giggles. But here’s the thing, since launch Pearl Abyss has been frantically sanding off many of the sharp corners Crimson Desert had.

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