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Review: Reus 2 (Nintendo Switch)

Reus 2 is a god game that’s all about building planets and seeing how civilizations react to the world you create for them. Instead of controlling people directly, you shape the land itself using giant beings, then sit back and watch how things play out. It’s a slower, more thoughtful kind of strategy game. You play as these giant god-like beings that shape the land instead of directly controlling people. You’re placing forests, mountains, oceans, animals, and resources, and then watching little civilizations try to make sense of it all. Sometimes they thrive. Sometimes they don’t. And most of the time when they don’t, it’s because of a choice you made without realizing how much it would affect their little world.
What I like most about Reus 2 is that it doesn’t feel like it’s nagging at you to play it “correctly.” There’s a lot of experimentation, a lot of “oh, that didn’t work at all,” and then going back in with a better plan. It’s not stressful, it’s not fast, and it doesn’t feel like it’s trying to punish you for learning. That makes it really easy to relax with, especially if you’re burned out on games that want you locked in all the time.
That said, this is definitely a thinking game. You’re not smashing buttons or reacting quickly to anything. You’re placing things, watching patterns form, and slowly understanding how all the systems connect. When it clicks, it feels great. When it doesn’t, it can feel a little confusing because the game doesn’t always explain why something went wrong. You kind of have to piece it together on your own. This was a little frustrating at first and I will admit I did have to look up a tutorial. But once you get the hang of things it’s actually kind of fun.
Visually, I really like it. It’s clean, colorful, and easy to read at a glance, which matters when you’re staring at planets for long stretches of time. The music stays in the background and doesn’t get annoying, which I appreciate, because this is the kind of game where loud or dramatic music would completely kill the vibe.
The controls in the Nintendo Switch version are where I have mixed feelings. The game clearly wasn’t built with a controller as the main focus, and you feel that. Menus can be a bit clunky, text can be smaller than it should be, and sometimes doing something simple takes more steps than it needs to. It’s not unplayable by any means, but there were moments where I thought, “This would be way smoother with a mouse.”
I also wouldn’t recommend this to someone who wants action or instant gratification. If you need explosions, combat, or constant feedback, this probably isn’t going to hold your attention. Reus 2 is slow on purpose, and that’s either going to be exactly what you want or something you bounce off of pretty quickly.
For me, though, it worked. I like games that let me think, mess up, and try again without acting like I failed some kind of skill test. Reus 2 feels more like tending to something than beating it, and that’s not something you see a lot of anymore.
It’s not perfect on Switch, and I won’t pretend the controls didn’t annoy me at times. But if you’re into chill strategy games, god/sandbox-style games, or anything where watching systems interact and grow is half the fun, Reus 2 is worth your time. Just go into it knowing it’s more about patience and curiosity than excitement.
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