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Dying Light 2 Update 1.25 Released For Halloween Showdown, Multiple Bug Fixes; Full Patch Notes Listed

It’s Halloween, which means Dying Light 2: Stay Human is getting in on the action once again with the release of its Halloween Showdown event. As expected, various parts of the City are now kitted out with halloween-themed decor, while the streets are infested with Pumpkintiles and seasonal infected, which will cough up Halloween Candies once you put them down. Hallowen Showdown will span a total of three weeks and is broken down into three distinct events: Plague vs. Scarecrow, Van Aiden vs. Count Skull, and CyberRaider vs. Cursed Pirate. Beyond that, Dying Light 2 update 1.25 implements a number of fixes for gameplay, co-op, and more, so check out the patch notes below.

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Halloween Showdown

Halloween returns to Villedor, and this year, it’s bigger, creepier, and packed with plenty of treats! The Halloween-themed decor can be found in various parts of the City once again. Pumpkintiles and seasonal infected roam the streets, dropping Halloween Candies when defeated.

This year’s Halloween event spans three weeks, each built around head-to-head faction contests that challenge players to pick a side and contribute to their faction’s success. Baka the Unfortunate once again serves as the event vendor and guide, distributing bounties, handling trades, and rewarding survivors who embrace the Halloween spirit.

The event runs over three consecutive week-long competitions. Each week presents a new pair of rival factions led by themed characters:

  • Week 1: Plague vs. Scarecrow
  • Week 2: Van Aiden vs. Count Skull
  • Week 3: CyberRaider vs. Cursed Pirate

By completing event activities across Villedor and in the Tower Raid mode, players earn a special event currency: a new type of Halloween Candy. These candies function similarly to previous years’ event tokens, but earning them may vary between weeks:

  • Week 1: you earn them by killing Halloween enemies across Villedor
  • Week 2: you earn them by playing Tower Raid
  • Week 3: you earn them by doing bounties on our Community Maps

Game Updates

On top of all the Update 1.25 additions listed above, we’ve introduced the following fixes and improvements:

Co-Op

  • Fixed the issue with ropes being improperly attached when another player is using them
  • Fixed the issue when adding a Steam player to favorites on Epic marks them as offline
  • Fixed the issue with the “Hope Sprouts” quest, where enemies respawn again after killing them when one of the players comes to the quest location

Tower Raid

  • Fixed the issue with “Faulty Provisions” modifier making medkits (military and crafted) heal for nothing
  • Fixed the issue with zombies spawning in front of players after opening various doors

Gameplay

  • Fixed the issue with combat sometimes not consuming stamina
  • Fixed the issue with stamina requirements still being visible for some activities
  • Fixed the issue with Slide Jump still consuming stamina
  • Fixed the issue when, under some conditions, stamina was still consumed while climbing
  • Fixed the issue with Dash and Dart skills not using stamina
  • Fixed the issue with the objective marker in the Prologue failing to load if the player jumps over the fence and gets to the house before Spike
  • Fixed the issue where the interacting prompt appears delayed while searching the roof groves
  • Fixed the issue with the malfunctioning PK cannon in the Colonel’s bunker
  • Fixed the difficulty level of a Quarantine Standoff challenge, where weapon scaling with low level players makes the challenge almost impossible to complete on Hard difficulty
  • Fixed the issue with the flashlight turning off when the Player starts various conversations

Technical

  • Fixed the issue with game crashing after using the Grappling Hook on enemies
  • Fixed various lamps sometimes floating above the ground
  • Fixed the flickering sometimes being present on the ground near VNC Tower in the Garrison region
  • Fixed the issue with no subtitles showing in the starting cutscene of the Prologue
  • Fixed VO and subtitle discrepancies during the Prologue intro
  • Fixed the issue with the very first cutscene in the Prologue being unskippable

[Source – Dying Light 2 Patch Notes]

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