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Final Fantasy 14 director Yoshi-P says the long-awaited job redesign will change things, but also won’t—which doesn’t clear much of anything up

Final Fantasy 14 director Yoshi-P says the long-awaited job redesign will change things, but also won’t—which doesn’t clear much of anything up

Final Fantasy 14, as we’ve often observed on this very site, has a bit of a design problem when it comes to its jobs—they’re pretty stale. Tanks mostly play the same, healers get like two damage buttons, DPS all try to shove their buttons into the same two-minute window: It’s a little droll.

For a while, game director Naoki Yoshida (Yoshi-P) has promised that this’ll be changing in 8.0, FF14’s next expansion. Back in 2024, he stated: “By strongly differentiating the jobs, we will be able to reach the goal we have set ourselves.” It is now 2025, however, and a recent PCGamesN interview from Gamescom is casting doubt.

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