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Destiny: Rising surpasses 1m installs on Apple’s App Store

Destiny: Rising surpasses 1m installs on Apple’s App Store

  • Destiny: Rising has generated over 1m installs on the App Store.
  • Google Play estimates are harder to determine as the game hasn’t yet ranked, but its Play Store page suggests it also has over 1m installs.

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NetEase Games’ Destiny: Rising has surpassed one million downloads on the App Store in its first six days.

The Destiny title, set in an alternative timeline but officially licenced by Bungie, was launched globally on August 28th, 2025.

It ranked as the third-most downloaded game worldwide on the App Store that same day, only behind Moonton’s fully hand-drawn piloting game Acecraft and Tencent’s Chinese version of Valorant Mobile.

According to AppMagic estimates, Destiny: Rising has generated 1m installs and $2m in gross player spending on the App Store thus far.

The game is yet to rank on the Play Store in any country almost a week on from release. This makes data estimates harder to calculate for the major Android store.

Destiny: Rising’s Play Store page does shows there have been more than 1m downloads on the marketplace so far, which would mean overall the title has surpassed 2m installs when combined with the App Store. This is still far from its over 10m pre-registrations.

A licenced destiny

NetEase’s new sci-fi shooter has made the bulk of its App Store revenue from the US, with the region contributing 74% of player spending thus far. This equates to $1.5m in player spending over six days.

In second place at 5%, UK players have spent $107,500 on the App Store version of the game, followed by Canda’s $63,000.

Destiny: Rising features a range of hero characters with unique abilities, a shared world for players to experience and a number of game modes as of launch, including PvP and PvE options.

It is set during the post-Dark Age era, in Earth’s distant future. It follows a new generation of Lightbearers setting out to secure a future for mankind, exploring Jiangshi, the Red Sea Rift and many other sci-fi biomes.

The title has been designed to support 90 FPS for newer mobile devices, making the most of modern hardware as phones’ gameplay capabilities become increasingly centre stage.

The launch follows a lucrative Q1 for NetEase Games, when the studio increased its revenue by 7% year-over-year and generated $2.5 billion in gross profit.

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