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How sound can save or doom you in I Hate This Place – PlayStation.Blog

Hi there, I’m Miki Majka, Game Producer at Rock Square Thunder. Today, I want to give you a first look at the official gameplay trailer for our upcoming game, I Hate This Place, which is coming to PlayStation 5 later this year. It’s a craft-based, isometric survival horror experience all wrapped in bold comic-style visuals and soaked in a gritty 1980s horror atmosphere.

I also want to take you a little deeper into how we’re using sound as more than just atmosphere. In I Hate This Place, silence isn’t simply golden — it can mean the difference between life and death.

But first, let’s take a look at the gameplay trailer:

These creatures hunt by sound

As you probably noticed in the video, the world of I Hate This Place is filled with a lot of nightmarish, otherworldly creatures from a rather eerie and distorted world. But what might not be so clear is that many of these hulking monstrosities can barely see. Instead, they stalk their prey (you) by sound, so all your actions and movements need to be thought out. Every footstep, every gunshot, every clang of metal can give off your location.

So whether you’re creeping through overgrown woods or navigating decrepit facilities, the surface beneath your sneakers matters. A slow, crouched shuffle across grass will likely be ignored. A careless stomp on broken glass, not so much.

Making visual noise

To take this system further and make it more clever to players, we also made sound into a visual language, where noise is color-coded. It’s a unique visual system inspired to tie in with the game’s comic book art style. For example:

Green footsteps mean you’re quiet, crouched, moving slowly, minimizing risk
Yellow signals you’re walking at a normal pace and making moderate noise
Red means you’re running or being loud, and you’re a beacon for danger

This color-coded feedback system doesn’t just apply to footsteps, though. Gunfire, thrown objects, even the howls and attacks of enemies all follow the same noise-visibility rules, helping you judge just how much noise all of your actions are creating.

Sound as a weapon

Just as sound can get you killed, it can also be used to your advantage and become your most useful weapon.

With a bit of strategy and planning, you can lure monsters away from key areas or into your cleverly laid traps. Tossing an empty can down a hallway or into the underbrush might attract a nearby creature, giving you the opening you need to escape.

With a bit more planning and thought, you can try to herd enemies together into the perfect spot to then toss that grenade or molatov cocktail you happened to scrounge.

Stealth is your friend

Combat in I Hate This Place is about choosing your battles wisely. Many of the creatures you’ll encounter are brutal, and even more so when night falls. Going in guns blazing is doable, but maybe not always the right move. Ammo is scarce, noise is dangerous, and enemies are unforgiving.

So the next time you feel tempted to sprint across an open field or you think firing off a shotgun blast in a tight corridor is a good idea, think twice. In I Hate This Place, it is not just what you do, it is how loud you are when you do it. Instead, you can rely on stealth, movement, and manipulation. Using the terrain, sound cues, and enemy behavior against them becomes second nature as you learn to navigate the environment and survive it.

That’s it for today’s deep dive about our combat and potentially sound-induced paranoia!

Thank you so much for reading.

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