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Jump From PS4 To PS5 ‘Isn’t So Great,’ But Allows For ‘More Efficient’ Development, Says Death Stranding 2’s Chief Technical Officer

Speaking with the latest issue of EDGE magazine, Akio Sakamoto, Death Stranding 2‘s chief technical officer, has noted that the leap from PS4 to PS5 isn’t quite the massive jump that previous hardware has enjoyed, but it makes development more efficient.

The most obvious improvement from a technological point of view is the reduction in loading times, but to be honest, the difference between the two hardware systems isn’t so great. It’s more a case that on PS5 there are more efficient ways of arriving at similar goals.

Having said that, our artists are less restrained to create the world, without having to come up with level workarounds. But of course this freedom has had knock-on effects, and technical challenges for the programmers. In some ways, it’s created an environment where the artists are now out of control.

Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon

Death Stranding 2: On the Beach is slated for release on June 26, 2025. Creator Hideo Kojima recently said that test reviews for the sequel are more positive than its predecessor, and also discussed with EDGE how Death Stranding 2 feels similar to Metal Gear Sold V in some ways.

[Source – EDGE Magazine via GamesRadar]

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