Pocket Worlds acquires AI-driven UGC platform Infinite Canvas
Stay Informed
Get Industry News In Your Inbox…
Sign Up Today
Technology company Pocket Worlds has acquired AI-driven UGC development platform Infinite Canvas.
The acquisition will support Pocket Worlds’ gaming capabilities and broaden its offerings for young adult users. The terms of the deal remain undisclosed.
Infinite Canvas was founded by Sebastian Park and Tal Shachar in 2021. The platform has since raised $8.8 million from investors like Bitkraft Ventures and Warner Music Group.
The team will now focus on innovation within Highrise, Pocket Worlds’ flagship platform, which boasts 40m users and recently surpassed $250m in revenue. We recently caught up with Pocket Worlds’ CEO Anton Bernstein to discuss why UGC is becoming more popular, and what the future of the market may look like.
Creating new experiences
“No one understands this generation of gamers and user-generated content better than Infinite Canvas,” said Anton Bernstein.
“Highrise is a thriving world of players who are from all walks of life and entering their twenties, and this acquisition is part of our pledge to continue to serve this extremely distinct community and their interests worldwide.”
Infinite Canvas co-founder Sebastian Park added: “I’m incredibly proud of what our team has built at Infinite Canvas – a library of over 100 games tailored to create engaging experiences across platforms. When we began building in Highrise, it became clear that this platform embodies the same innovation and tools that empower creativity and connection”
“Joining Highrise is a natural next step that enables our team to deliver even more meaningful and personalised experiences to a growing community and help Highrise reach diverse audiences at scale.”