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A Tekken Retro Collection Probably Wouldn’t Work Due To Early Polygon Models Not Ageing Well, Says Katsuhiro Harada

Tekken series overlord Katsuhiro Harada has poured cold water over a possible collection of classic Tekken games, suggesting they wouldn’t have much appeal due to the fact early 3D polygon games haven’t aged as well as 2D sprite-based offerings.

Speaking with TheGamer, Harada-san was quizzed if we would ever see a retro Tekken collection, seeing as how Capcom has been busy re-releasing a number of their own classic fighting games. However, he pointed out that early 3D fighting games haven’t aged all that well, so its appeal would be limited.

It’s different for [2D] fighting games because 3D fighting game players tend to play the latest installment. Starting from early on, it was polygon character models that really pushed the edge of graphics at the time. So when you see it later on, it doesn’t look nearly as impressive as it used to. 2D fighting games, because they were just sprite characters and stuff, they don’t seem to age graphically that much. And that’s not the main reason people played it in the first place.

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Michael Murray, Tekken’s project producer, said that he agreed with Harada, and that he would be more interested in playing some of Tekken’s spinoff offerings including Tekken Tag Tournament 2, Tekken Force, or Devil Within.

Tekken was originally released in arcades back in 1994 and was a launch title for the PSOne in Japan that same year. Presumably, a retro compilation – not that we’re likely to get one – would feature Tekken, Tekken 2, and Tekken 3, which were all PlayStation games, although the case could be made for a PS2-era collection too.

[Source – TheGamer]

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