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Uh oh, I played 7 hours of Concord this weekend and immediately want back in

My eyes were wide and WASD fingers nimble as I booted up Concord’s closed beta this weekend. I’ve had my eye on Sony’s new hero shooter since its big reveal last month. While a vocal contingent quickly decided that Concord is anOverwatch clone wearing Guardians of the Galaxy cosplay, those brief glimpses of gameplay got me excited for what looked like a crisp, arcadey FPS from ex-Destiny folks.

And hey, I wasn’t disappointed. Concord is very fun so far. I played seven hours of the beta and was impressed by developer Firewalk Studios’ strong FPS fundamentals—Concord’s guns feel tremendous across the board (especially Lennox’s revolvers), every hero I’ve played has a fun hook I don’t instantly recognize from other games. Maybe best of all is that the whole roster is just there from the start. The closed beta is over now and I’m really eager to get back to it when the open beta begins July 18, but I have a few doubts, too. Some takeaways after seven hours with Concord:

Concord has more in common with Call of Duty than Overwatch

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