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‘Sekiro was a big turning point’: After Elden Ring Hidetaka Miyazaki says, ‘there’s one more level we can crank it up to’

‘Sekiro was a big turning point’: After Elden Ring Hidetaka Miyazaki says, ‘there’s one more level we can crank it up to’

If you’ve ever played Sekiro: Shadows Die Twice, then you’ll probably remember just how rhythmic and fluid the fighting is. Armed with a samurai sword and a prosthetic arm, there’s more of an onus placed on precise timing and dancing around your opponent than you may find in other souls games. But this style isn’t as much of a one-off as it may seem. While later souls games like Elden Ring certainly share some DNA, studio president Hidetaka Miyazaki believes the future of souls games will build off what Sekiro tried to perfect. 

In an interview with Game Informer, Miyazaki talks about how the relationship between offense and defense during battles has changed: “It’s become something much more fluid and active, I think, which was a very defining characteristic of Sekiro, and it’s something I’ve been thinking about since Bloodborne.” 

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