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As the newly released World of Warcraft was dominating the 2000s, Blizzard’s then-president had his own priorities—working on StarCraft 1 patches

As the newly released World of Warcraft was dominating the 2000s, Blizzard’s then-president had his own priorities—working on StarCraft 1 patches

PC Gamer recently sat down with Obsidian CEO Feargus Urquhart during the summer game showcases in Los Angeles, and in a wide-ranging interview briefly talked about game preservation, and what studios can do with their older titles to keep them playable as long as possible. 

During a chat about a recent Pillars of Eternity patch (and the sad revelation that Obsidian is not working on an Unreal Engine 5 version of Alpha Protocol, darn), Urquhart recalled an anecdote about Blizzard in the 2000s. Obsidian itself came out of the closure of Black Isle Studios and, like Blizzard, is based in Irvine, California, with plenty of staff moving between the studios over the years.

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