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A medievalist’s take on Manor Lords: ‘It represents medieval peasants and their lives more fully than most games’

Author bio: Emily Price is a freelance writer and a PhD Candidate in medieval literature.

If you lived in the Middle Ages, you’d probably be a laborer. Videogames don’t usually represent this statistical likelihood, and strategy games like Crusader Kings and Age of Empires make you a king or a general above the people. Manor Lords is no different: you pick a sovereign at the beginning and a herald to go along with them. But it’s much more focused on the particulars of agricultural labor than I expected, and more interested than other games of its kind in simulating the workers who perform it.

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