PLAYSTATION
Remnant 2 Update 1.000.026 Patch Notes Unleashed For Bug Fixes & Performance Improvements
Gunfire Games has blown the lid open on the Remnant 2 update 1.000.026 patch notes for your consumption, which comes with a host of fixes including ironing out various bugs and improving general game performance. Read full details below.
-Performance and Crashes-
- Fixed an issue where frame rate would potentially stutter in multiplayer when certain weapons were used by clients.
- Fixed an issue where UI elements would flicker when using FSR Frame Generation for some players.
-Bug Fixes-
— ]Archetypes[ —
==Handler==
- Fixed an issue where Very Good Boy could proc infinite Bleed on enemies.
DEVNOTE: Still a Very Good Boy.
— ]Gear / Items[ —
- Fixed an issue where Corrupted Savior’s Mod power was not draining correctly in all instances.
- Fixed an issue where Corrupted Savior was not playing a swap weapon animation.
- Fixed an issue where when adding Duration to Corrupted Nebula it was not increasing its Damage Over Time effect.
- Fixed an issue where Corrupted Nebula’s Corroded Status was not being calculated correctly upon reapplication.
- Fixed an issue where Corrupted Nebula Damage Over Time was being calculated incorrectly.
- Fixed an issue where Corrupted Nebula’s Nano-Bots would incorrectly proc the Bandit Mutator.
- Fixed an issue where Impact Cannon’s bullet trajectory was offset of reticle at medium and close range.
- Fixed an issue where Tainted Blade mutator was not applying melee damage bonus on charged attack with Huntress Spear.
- Fixed an issue where Shielded Strike mutator was not working with Huntress Spear.
— ]UI[ —
- Fixed an issue where Corrupted Nebula’s inspect information was not displaying correctly.
- Fixed an issue where Corrupted Sorrow’s mod damage as friendly fire was showing up incorrectly on minions.
— ]Misc Fixes[ —
- Fixed an issue where Void Heart visual effects would become detached from item.
[Source – Remnant 2 Update 1.000.026 Patch Notes]