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My new favorite idler is about these little guys who hit their heads against a rock

It’s hard to argue with a game that sprays particles all over your screen, if you are me, and recently-released indie incremental idler The Gnorp Apologue sprays some particles right good. Starring little things called gnorps, it’s about how they smash a rock and bits come off the rock, and then they use those bits to make stuff: Houses, buildings, hot air balloons, guns, bigger guns, rockets, helmets to use when they smash their heads against the rock—you get the drift.

From a humble start you build up gnorp society—gnorpciety—to become ever more efficient at bashing the rock to chip off shards and then using those shards and ever-more-complex resources. Gnorp Apologue’s most interesting features are its talent tree and its graphics. The talent tree is pretty nice, allowing you actual variety of how you build and execute your little gnorps between runs. One run might specialize in freezing arrows for peaks of output, while another might make a feedback loop of collected rock shards becoming automated weapons.

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