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The original Fallout’s pacifist playthrough was an ‘accidental’ inclusion, but its designers loved the idea so much they kept it in

Long time RPG developer Tim Cain (Fallout, The Outer Worlds, Troika Games) has revealed another surprising fact about the Fallout series via his excellent YouTube channel. The games are known for their open-ended RPG gameplay and allowing player freedom, but according to Cain, one of their hallmarks, the so-called pacifist run where you don’t directly kill enemies, was originally an accident.

Cain, a veteran developer who created or had a hand in some of the best CRPGs ever made, has been putting out near-daily vlogs about his work for over half a year now. Some highlights we’ve covered include the “true purpose” of Fallout’s Vaults, a Troika Games Lord of the Rings demo, and a version of The Temple of Elemental Evil made to test a US Department of Defence AI project.

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