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Vampire: The Masquerade – Bloodlines 2 seeks to take inspiration from Baldur’s Gate 3’s narrative design, as well as its tabletop roots

Vampire: The Masquerade – Bloodlines 2 seeks to take inspiration from Baldur’s Gate 3’s narrative design, as well as its tabletop roots

Heavy hangs the crown of expectation. Vampire: the Masquerade – Bloodlines 2 is a sequel to the 2004 cult classic RPG by the now-buried Troika Games, and it has a lot to live up to. It needs to fight off the first game’s powerful air of nostalgia, while also stepping into the daylight during an outstanding year for RPGs. 

I interviewed The Chinese Room (TCR)’s narrative designer Arone Le Bray, who has a lot of experience under his belt. Before TCR, Le Bray was a narrative quality designer at Bioware for nearly 15 years—which means he’s worked on games like Dragon Age: Origins, the Mass Effect series, the whole works. 

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