PC

Total War: Pharaoh is a historical Total War for the modern crowd

To be perfectly honest, I’m shocked Total War is only now getting to Egypt. Total War may be an RTS, sure, but it has roots in historical wargaming. Earlier entries in the series were much more about morale and maneuvers than hit points and stats, more focused on the big, classic settings that people have been pushing miniatures around in for the last century: Classical, medieval, black powder. The fourth time period is, traditionally, the Bronze Age. The first few thousand years where people really just started to figure out how to get a truly huge number of each other in one place to do murders.

It’s a favorite for a reason, and Total War: Pharaoh is picking one of the best times we know of: The late Bronze Age collapse, when two thousand years of ancient Egyptian power went to crap all at once, along with the rest of the ancient world. So it’s really nice to see a game set here, and during a 50-turn hands on with an in-development build of the campaign I got a good look at the focused historical experience that Total War: Pharaoh is aiming to deliver.

(Image credit: Sega)

The first thing I realized is that Pharaoh is learning lessons from modern Total War while still making its own way. It’s certainly taking a lot from the framework of Total War: Warhammer, with unit stats that are tweaked by the level and specialization of the person commanding the army. Playing as the young Ramesses III, for example, I found that his early access to elite Medjay units made a focus on a strong core vital. As Ramesses leveled up I leaned in to that, boosting his stats, as well as those of his elite archers. It felt like a natural blend of game mechanics and historical traits where, based in the desert Sinai, Ramesses may have relied on these tough locals as the core of his forces. 

Original Source Link

Related Articles

Back to top button