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Immortals Of Aveum’s Latest Update Improves Performance And Visual Fidelity On PS5

Immortals Of Aveum is Ascendant Studio’s debut title from developers all with a huge first-person shooter background who all decided to ditch guns for magic hands, and by all accounts it’s turned out pretty well.

It’s one of the first games to arrive on PS5 that’s been created using most of Unreal Engine 5’s features, and it had a strong start at launch, though of course that doesn’t mean it released without issues.

Ascendant’s latest update has now gone live, and it specifically addressed performance issues on PS5 and other consoles as well as the game’s visual fidelity.

So not only will this patch help Immortals run smoother on your console, it’ll make it look better at the same time. A win-win scenario if there ever was one.

You can check out the full patch notes for this new update below.

Immortals Of Aveum Update #3 Patch Notes


Key Fixes

  • Addressed DLSS compatibility issue causing blurriness for some users on PC
  • Addressed DLSS ghosting that was caused when Frame Generation is on
  • Fixed an issue where DLSS settings would not apply properly on game launch for PC
  • Improved Upscaling for better image fidelity on consoles
  • Addressed an issue with Dynamic Shader Branching, improving performance on console and PC
  • Various Memory optimizations on console and PC

General

  • Fixed minor bugs and progression issues
  • Minor visual improvements and fixes throughout the game

Source – [Ascendant Studios]

Original Source Link

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