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Starfield players agree that its first dozen hours are its weakest: ‘OK, 12 hours in, and I love it’

The moment at the start of Fallout 3 when you step out into the wasteland blew some minds back in 2008, but Starfield’s intro isn’t quite having the same effect. The short narrative sequence that casts you as a miner isn’t quite as captivating as growing up in a Vault, and the simplified space travel and somewhat dull first hours that follow has players wrestling with one of Bethesda’s most divisive opening acts yet.

The game opens with a surprisingly short intro sequence where your character’s mining job is interrupted by a mysterious artifact and a band of space pirates. It all happens so fast that there’s barely any time to express the kind of character you want to play as. Many players agree that Starfield’s intro falls flat, and veers too far into absurdity with how quickly your character becomes a killing machine regardless of their choices.

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