Crossfire: Sierra Squad To Immerse Gamers With PlayStation VR2’S Innovations
Crossfire: Sierra Squad is one of the first-person shooter (FPS) games to grace the virtual reality (VR) gaming scene. All looks well ahead considering Meta’s Quest 2 VR tech, called the Medal Of Honor: Above And Beyond, has garnered positive reviews so far. With the PlayStation VR2, the Sony-based device wants to shake up the virtual reality gaming scene with Crossfire: Sierra Squad.
The co-op shooter game prides itself on providing an engaging and intuitive experience to reel you into its world. Insanely strong characters, at least 39 different weapons in rifles, pistols, and explosives, and heavily-armed vehicles, among other elements—be prepared for a treacherous, action-packed world.
Its remarkably fine-tuned and in-game mechanics aim to encourage gamers to play frequently, either solo or with friends, similar to what virtual reality casinos are emulating. VR casinos have set up virtual casino spaces where players can move about, interact with other players, and customize their avatars to match their personalities.
Though VR casino gaming is a relatively new concept, you can still find several casinos offering it. Without a VR headset, the VR casino will have a lobby that, on the computer, resembles a 3D video game, similar to the games you’ll find at casinos reviewed by sites such as play-pennsylvania.com.
However, with PlayStation VR2’s innovative features, Crossfire: Sierra Squad seeks to transcend VR gameplay in various ways. Let us look at how the FPS VR game is trying to connect players to the in-game world.
Clear-Cut Images And Sounds
An essential aspect of virtual reality immersion is the connection between what you see and how you move.
Apart from the headset’s high-resolution graphics, OLED HDR panel at 90/120Hz, Crossfire combines the device’s eye-tracking and superior rendering techniques to provide clear-cut visuals with negligible lag between actual and on-screen movement.
Sound quality is greatly enhanced with the game’s sleek design that integrates the PS VR2’s 3D audio capabilities. Combining the sharp, smooth visuals and enhanced audio provides a sensory experience that ensnares the mercenaries of the Crossfire world from the get-go.
Game-Changing Sense Of Touch
PS VR2’s game-changing haptic feedback system has gone a step further, and Crossfire: Sierra Squad is wasting no time taking full advantage. For the uninitiated, a haptic feedback system communicates info through vibration patterns and waves to the user of an electronic gadget, in this case, the VR player.
The PS VR2’s haptic feedback system—featuring diverse haptic points built into the headset and controllers—ensures mercenaries will feel every explosion, shot fired, and recoil. With the added layer of realism, the gaming experience becomes more immersive, as mercenaries think they’re part of the Crossfire Squad, not spectators.
All-New Trigger Finger Response
Another PS VR2 feature quite similar to the haptic system is the all-new triggers on the controllers. The adaptive triggers automatically change their resistance depending on in-game actions, generating unique tension levels for a realistic sense of touch. So, how is the feature translated to the Crossfire: Sierra Squad war scene?
Each weapon in the game is assigned its sense of feel. Consider a scenario where you aim for a target while holding a sniper rifle. You’re about to unleash the epic shot. As you steady your weapon and gently pull the trigger, you can feel yourself holding your breath before completing the pull. That is one example, and there are tons of other weapons you’ll get to try out in the end.
Crossfire: Sierra Squad has a diverse catalog of game missions, weaponry, and characters, among other items. You’ll find 50 squad campaign missions (single-player or two-player co-op), 13 primary campaign missions (single-player), and an exciting Horde Mode (up to four-player co-op). Ultimately, you’ll have to bring your A-game; otherwise, you’ll be fodder for the mercenaries.