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With a new post-processing shader framework, open-source Morrowind engine replacer OpenMW is about to look even slicker

With a new post-processing shader framework, open-source Morrowind engine replacer OpenMW is about to look even slicker

Open-source Morrowind engine replacer OpenMW has just hit version 0.48.0. The latest update adds a post-processing shader framework, which means modders will be able to make the 21-year-old RPG look even better, as well as adding a new Lua scripting API. “Both of these features greatly expand what the engine can deliver in terms of visual fidelity and game logic”, the OpenMW team says in the release announcement.

A whole bunch of engine bugs have also been quietly put on a boat and shipped away to be forgotten. Among the notable patch notes: “Birthsign abilities increase base stat values”. Good news for those who choose to be born under the sign of The Lady for that sweet buff to Personality and Endurance, or The Steed for those 25 extra points of Speed.

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