XBOX

The Witcher 3’s New Update (4.04) Comes With A Minor Xbox Series X Fix

The Witcher 3
Image: CD Projekt Red

Although CD Projekt Red is busy with Cyberpunk 2077’s new expansion, it’s still giving The Witcher 3: Wild Hunt plenty of love.

The latest patch for all platforms including the Xbox and next-gen versions of the game is now live. While Patch 4.04 is mostly focused on delivering the “long-awaited” Netflix content to Nintendo Switch owners, there are some updates for other platforms.

Here are all the console (and Xbox) specific updates included in this latest version of the game – this covers bug fixes, gameplay adjustments and quality-of-life changes. There are also some visual enhancements exclusive to the PC and next-gen versions.

The Witcher 3 Update 4.04 Patch Notes Xbox

CONSOLE-SPECIFIC

  • Fixed an issue where certain hairstyles from the “Beard and Hairstyle Set” DLC would clip through the Nilfgaardian helmet on previous-gen consoles.
  • Fixed an issue with flickering textures that occurred during Gwent matches on next-gen consoles.
  • A Towerful of Mice – Fixed an issue on previous-gen consoles where the conversation with Keira would sometimes not trigger after the fight with the pesta.
  • Cabaret – Fixed some visual issues with Dandelion’s model before and during the staged fight on previous-gen consoles.
  • The Last Wish and Wandering in the Dark – Fixed an issue where the game could crash on PlayStation 5 during these quests.
  • Improved stability during or after loading a save file after playing in Ray Tracing mode for prolonged periods of time.
  • Fixed an issue where the Cross Progression setting does not update the interface of the Cloud Saves status correctly on Xbox Series X.

VISUAL – PC and Next-Gen Exclusive

  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky’s reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior – Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.

QUESTS & GAMEPLAY

  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt’s health rapidly depleted when diving.
  • The Final Trial – Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.

MISCELLANEOUS

  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.

PC-SPECIFIC

  • Fixed an issue where GOG achievements for the Complete Edition would unlock for the base version instead.
  • Frames allowed by the “Maximum Frames Per Second” setting will now be counted properly when DLSS Frame Generation is enabled.
  • Fixed some instances where characters’ hair could look too bright when Ray Tracing was enabled.
  • Bald Mountain – Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
  • The Beast of White Orchard – Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to “Use Cyberpunk 2077 with your Epic Games Account”.
  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when “Hardware Cursor” was set to “Off”.



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